Turn Cybersecurity Learning Into an Experience Employees Want to Engage With
Traditional cybersecurity awareness training can establish essential knowledge, but maintaining employee attention and reinforcing that knowledge over time can be challenging.
S-Play, the gamified learning solution within the SucceedLEARN Security Behaviour & Culture Suite (SBCS), transforms cybersecurity awareness into an interactive learning experience through security games, challenges and decision-based activities.
Employees actively apply what they know, make security decisions and reinforce important cybersecurity concepts in a format designed to encourage participation and make learning memorable.
For organisations, S-Play provides a structured way to select, schedule, deliver and monitor gamified security awareness campaigns across the workforce.
Play. Learn. Reinforce Secure Behaviour.
Engagement That Lasts
Why Gamified Security Awareness Matters
Move Employees From Passive Learning to Active Participation
Creating security awareness is only the beginning. Employees also need opportunities to apply what they know.
They are expected to recognise suspicious communications, protect information, make secure decisions and respond appropriately when something doesn't look right. When awareness relies entirely on passive learning, important concepts can become easier to forget.
Gamified cybersecurity training introduces a more active learning experience.
Instead of only reading or watching security content, employees interact with challenges, answer questions, solve problems and make decisions based on cybersecurity scenarios.
This creates opportunities to:
Apply previously learned security concepts.
Practise decision-making in a low-risk environment.
Receive immediate feedback.
Revisit important cybersecurity topics.
Increase participation in awareness initiatives.
Reinforce knowledge through active learning.
The objective isn't to turn cybersecurity into entertainment. It is to use game-based learning to make security awareness more participative, memorable and practical.
Meet S-Play
The Gamified Learning Layer of SucceedLEARN SBCS
S-Play brings gamification into cybersecurity awareness training, giving organisations another way to reinforce important security concepts throughout the employee learning journey.
Through interactive security games and challenges, employees can revisit cybersecurity concepts in a format that encourages active participation rather than passive content consumption.
S-Play can be used alongside foundational security awareness training, phishing simulations, microlearning and other awareness activities to introduce additional engagement and reinforcement throughout the year.
For administrators, campaigns can be targeted to relevant employee groups, scheduled according to the organisation's awareness calendar and monitored after launch.
Learn the concept. Play the challenge. Reinforce the behaviour.
How S-Play Works
Launch Gamified Security Awareness in Four Steps
S-Play makes it straightforward to incorporate cybersecurity games for employees into an organisation's wider security awareness programme.
Select S-Play
Choose from the available library of interactive security awareness games based on the cybersecurity concepts and behaviours you want to reinforce. Different game formats provide different ways for employees to apply, revisit and test their security knowledge.
Select Users
Deploy campaigns across the organisation or target specific departments, locations or custom user groups. This allows organisations to align gamified learning with different workforce populations and awareness initiatives.
Schedule
Launch campaigns immediately or schedule them for a future date as part of an ongoing security awareness programme. Administrators can plan awareness activities in advance, ensuring continuous employee engagement without interrupting daily business operations.
Review & Launch
Review the selected game, assigned users and campaign configuration before launch. Once confirmed, launch the campaign and monitor employee participation and campaign progress.
S-Play games
Interactive Security Awareness Games
Different Ways to Play. One Goal: Reinforce Security Awareness.
S-Play includes a growing collection of cybersecurity awareness games designed to reinforce security knowledge through different forms of interaction.
Grab or Duck
Make the Security Decision
A fast-paced decision-making game where employees identify secure and insecure actions across different situations.
Learners must decide how to respond, with immediate feedback reinforcing the appropriate security behaviour.
Learning Style:
Rapid Decision-Making
Focus:
Recognition · Judgement · Secure Behaviour
Out of the Well
Make the Right Choice to Progress
A scenario-driven security challenge where employees encounter situations requiring them to apply their cybersecurity knowledge and make informed decisions.
Progress depends on the choices learners make, encouraging them to think about how security principles apply in practice.
A fast-paced security awareness game where employees travel back in time and answer questions across privacy, security and compliance topics.
Learners must make the right choices as they progress, reinforcing key concepts and helping build stronger security awareness through quick, interactive challenges.
Employees Don't Just Consume the Learning. They Interact With It.
S-Play uses different game mechanics to create active learning experiences around cybersecurity.
01
Decision-Based Learning
Employees make choices rather than simply being shown the correct answer.
02
Immediate Feedback
Learners can understand whether a decision was appropriate while they are actively engaged with the concept.
03
Scenario-Based Challenges
Security concepts can be placed within situations that require employees to think about how they would respond.
04
Knowledge Reinforcement
Games can revisit cybersecurity concepts employees have encountered through other awareness activities.
05
Short, Focused Experiences
Individual activities provide another way to reinforce awareness without requiring employees to repeatedly complete lengthy courses.
06
Repeated Engagement
Games can be incorporated into ongoing awareness campaigns, creating additional security touchpoints throughout the year.
Campaign Visibility
Visibility Into Gamified Learning
Keep Employee Engagement Measurable
Gamified learning should be engaging for employees while still giving administrators visibility into campaign activity.
S-Play allows organisations to monitor gamified security awareness campaigns and employee participation, helping teams understand how learning activities are progressing across the workforce.
For organisations using the wider SucceedLEARN Security Behaviour & Culture Suite, S-Play activity can contribute to broader awareness and behavioural visibility through S-Metrics.
This helps organisations treat gamified learning as part of a measurable security awareness programme rather than an isolated employee activity.
Workforce Coverage
Built for Every Employee
Cybersecurity affects employees across roles, departments and levels of technical knowledge.
S-Play provides an approachable way for different employee populations to actively engage with security concepts.
New Joiners
Reinforce foundational security knowledge after initial onboarding and awareness training.
Employees Across the Organisation
Give employees an interactive way to revisit and apply everyday cybersecurity concepts.
Managers & People Leaders
Reinforce security decision-making among employees responsible for teams, information and business decisions.
Remote & Hybrid Workforces
Keep employees engaged with security awareness regardless of where they work.
Security Culture Across the Organisation
Designed for the Teams Driving Security Culture
S-Play gives the teams responsible for security awareness another way to keep employees engaged beyond formal training.
01
Information Security & Cybersecurity Teams
Reinforce important cyber risks through interactive campaigns and practical security challenges.
02
Compliance & Risk Teams
Complement existing security and compliance awareness initiatives with ongoing employee engagement.
03
Learning & Development Teams
Introduce gamification into the learning experience and diversify how cybersecurity concepts are reinforced.
04
HR & People Teams
Incorporate engaging security-awareness activities into broader employee learning and communication initiatives.
05
Leadership
Support an organisational culture where cybersecurity remains visible, participative and relevant throughout the year.
Security Behaviour & Culture Suite
From Awareness to Real-World Readiness
As part of the SucceedLEARN Security Behaviour & Culture Suite, continuous learning, reinforcement, engagement, testing and measurement work together to help organisations build stronger security behaviours.
01
S-Aware
Learn
Build foundational cybersecurity and privacy knowledge.
02
S-Bytes
Reinforce
Keep important security concepts fresh through continuous microlearning.
03
S-Phish
Test
Give employees practical experience recognising realistic phishing threats.
04
S-Play
Engage
Reinforce cybersecurity concepts through interactive and gamified learning.
05
S-Signs
Remind
Keep security visible through ongoing awareness campaigns and visual nudges.
06
S-Metrics
Measure
Bring awareness and behavioural data together to understand programme performance.
07
S-Sync
Connect
Integrate security awareness with the organisation's wider learning and technology ecosystem.
Together, these solutions create a continuous cycle of learning, testing, reinforcement and measurement.
Why organizations choose S-Play?
Why Choose Gamified Security Awareness Training?
Interactive Learning Experience
Move beyond passive awareness programmes by engaging employees through interactive games that encourage participation, critical thinking, and practical application of cybersecurity concepts.
Multiple Game Experiences
Use different formats - including decision-based games, scenario challenges and knowledge puzzles, to reinforce cybersecurity concepts in different ways.
Improved Knowledge Retention
Gamified learning reinforces key security topics through repeated interaction and active participation, helping employees remember and apply secure behaviours more effectively.
Flexible Campaign Management
Select games, target relevant users, schedule campaigns and manage gamified awareness activities through a structured campaign workflow.
Continuous Employee Engagement
Introduce interactive learning at different points throughout the year rather than relying exclusively on one-time awareness events.
Supports a Strong Security Culture
By making cybersecurity learning enjoyable and accessible, S-Play encourages regular participation and helps organisations build long-term security-conscious behaviours across the workforce.
A Better Way to Engage
Traditional Security Awareness Vs S-Play, CyberSecurity Gamified learning
Traditional Approach
S-Play Gamified Learning
Primarily passive learning
Active participation
Longer learning experiences
Short, focused game-based activities
Limited learner interaction
Interactive challenges and decision-making
Often centred around scheduled training
Can support ongoing reinforcement
Knowledge consumption
Knowledge application and reinforcement
Completion-focused
Engagement-focused
Frequently Asked Questions
Frequently Asked Questions
Answers to common questions about S-Play and gamified security awareness training.
01.What is gamified security awareness training?
Gamified security awareness training uses game mechanics, interactive challenges, scenarios and decision-making activities to help employees actively engage with cybersecurity concepts rather than only consuming passive learning content.
02.What is S-Play?
S-Play is the gamified cybersecurity learning solution within the SucceedLEARN Security Behaviour & Culture Suite. It enables organisations to reinforce security awareness through interactive games and structured awareness campaigns.
03.What cybersecurity games are available in S-Play?
S-Play currently includes interactive learning experiences such as Grab or Duck, Out of the Well and Cyber Crossword, with different formats designed to reinforce decision-making, application and knowledge recall.
No. S-Play is designed to complement foundational security awareness training by giving employees additional opportunities to revisit, apply and reinforce cybersecurity concepts through interactive learning.
05.Can S-Play be used throughout the year?
Yes. Organisations can schedule gamified security awareness campaigns at different points throughout their awareness programme, helping create additional employee engagement beyond formal training events.
06.Can security games be assigned to specific employee groups?
Yes. S-Play campaigns can be assigned across the organisation or targeted to specific departments, locations, teams or custom employee groups.
07.Can administrators schedule S-Play campaigns in advance?
Yes. Campaigns can be launched immediately or scheduled for a future date, allowing organisations to incorporate gamified activities into their wider security awareness calendar.
08.Can organisations track employee participation in S-Play?
S-Play provides visibility into campaign activity and employee participation. When used within the wider SucceedLEARN SBCS ecosystem, S-Play activity can also contribute to broader programme measurement through S-Metrics.
09.How does gamification support cybersecurity awareness?
Gamification encourages employees to interact with security concepts through challenges, decisions and knowledge-based activities. This gives learners opportunities to actively apply and revisit what they have learned rather than relying entirely on passive content consumption.
10.Who can use S-Play?
S-Play can be used across different employee populations, including new joiners, existing employees, managers, remote and hybrid workers, and other groups that organisations want to engage through cybersecurity awareness activities.
11.Can S-Play complement phishing simulations and microlearning?
Yes. Within SBCS, S-Play can work alongside S-Phish for phishing simulations, S-Bytes for continuous microlearning and S-Aware for foundational security awareness training, creating multiple forms of learning and reinforcement.
12.Can S-Play be delivered through an organisation's LMS?
S-Play supports SucceedLEARN-based delivery, and SCORM delivery can be available depending on the applicable game or deployment configuration. Organisations can select the delivery approach that fits their learning environment.
Talk to our team
See S-Play in action
Experience how gamified learning can strengthen your organisation's security culture. Request a personalised demo today.
Tell us about your workforce, awareness priorities, and current training approach. We will get back to you with the next steps for a tailored walkthrough.